Four audience segments, four completely different playbooks. Each one has its own positioning, content ideas, distribution plan, and the metrics that actually matter.
"Cubeish turns your training programs into learning experiences people actually complete. Impact isn't about flashy outputs. It's about design that respects how adults learn."
Hook: "Your employees forget 70% of training within 24 hours. Here's what the science says about why — and what we do differently."
Hook: "Same content. Same team. 3x the completion rate. What changed?"
Hook: "If your vendor's first question is about the platform and not the learner, that's sign #1."
Hook: "Budget season is coming. Here's how to make the case for learning experiences that actually move KPIs."
Hook: Split-screen showing safety training as a boring slide vs. an interactive simulation.
"UNICEF, UNESCO, and Microsoft have trusted Cubeish to create learning experiences that work across languages, cultures, and contexts. Educational impact in development requires more than technology."
Hook: "How do you teach digital safety to children across two languages and three cultural contexts?"
Hook: "We localized a disaster preparedness story. The translator got every word right. The children didn't understand a thing."
Hook: The journey from original story to localized, culturally-adapted content with video output.
Hook: "Most e-learning is designed for a laptop on a desk with stable WiFi. Our learners don't always have any of those."
Hook: "When Microsoft asked us to train youth across two continents, the first challenge wasn't curriculum. It was trust."
"Cubeish partners with governments and international organizations to digitize curricula, train educators, and build learning systems that serve millions. The quality standards and compliance rigor that public education demands? We've been through it."
Hook: "How we helped PAT equip educators with digital learning skills that reached classrooms across Egypt."
Hook: "When we revamped Learning Passport Egypt, the hardest challenge wasn't technology. It was alignment."
Hook: "Every failed digital education project has one thing in common: they forgot the teachers."
A structured methodology document officials can share internally and reference in procurement specs.
Data visualization of digital education adoption across MENA states, positioning Cubeish within the broader trend.
"Cubeish is where creative talent builds learning experiences that matter. Character animation, VR worlds, projects for UNICEF and UNESCO across 25+ countries. Work you'll want in your portfolio."
A character going from rough sketch to final animation in a satisfying 30-second timelapse. No narration — let the craft speak.
Humorous take on creative briefs. Show the process of making a dry compliance topic engaging — the problem-solving, iterations, final result.
Authentic workspace photos — monitors, sketches, reference boards, snacks, chaos. Caption: what the team is working on.
Technical deep-dive into rigging, keyframes, lip sync, final composite. Content creatives save and rewatch.
Not a job posting — a behind-the-scenes look at what Cubeish values in portfolios. Practical tips for aspiring edtech animators.
Film one 5-8 minute documentary about a project. Then cut four versions for four audiences: Corporate gets the problem/results angle, NGO gets impact and M&E, Government gets scale and standards, Creative gets the process and tools. Same footage, four LinkedIn posts, each linking to a different cut.
Look, everyone needs data but for different reasons. Corporate uses market benchmarks to justify budgets. NGOs want access and equity data for proposals. Government officials need national comparisons for planning. Creatives care about industry growth for career decisions. Publish as a PDF, interactive web page, 4-week LinkedIn carousel series, and a YouTube data explainer.
Short animated explainers about learning science work for everybody, just with different hooks. Corporate: "Why Your Compliance Training Has a 12% Completion Rate." NGO: "Designing for Multilingual Learners." Government: "Bloom's Taxonomy in Digital Curricula." Creative: "The Science Behind Why Gamification Works." Template-based production for scalability. Arabic + English versions.
| Day | Platform | Segment | Pillar | Format |
|---|---|---|---|---|
| Sunday | LinkedIn (AR) | Gov / Corp | Impact Stories | Case study post |
| Monday | Instagram + TikTok | Creative | Cube by Cube | Reel / process clip |
| Tuesday | LinkedIn (AR) | Corporate | Learning Design Lab | Thought leadership |
| Wednesday | LinkedIn (EN) | NGO / Dev | Impact Stories | Project narrative |
| Wednesday | Creative | Cube by Cube | Carousel (process) | |
| Thursday | LinkedIn (EN) | Corporate | Cube by Cube | Portfolio showcase |
| Thursday | TikTok | Creative | Learning Design Lab | Animated micro-lesson |